Well, the overall design had been approved, so the next step was to get into the details and work out how the ship would open up into a spider. David Negron Jr was on the show and had worked on Voyager prior to Nemesis. I was always a fan of David’s work, and I so loved his ability to whip out some awesome ideas in beautiful quick color sketches. Below are some variations on ideas to get the Scimitar to open up. There were a lot of ideas that he penciled out and some of which had some wicked hinging of the wings. The two of us would work off of each other’s concepts, and it was a lot of fun to work with Dave, even though we were in different buildings. Dave’s work on the Scim was short, and we both did the same with the next ship, the Romulan Valdore. We worked back and forth to get the big V’s look and details down on paper. Both of us had big palettes of things to do, and while Dave was working on ship sketches, he was also busy working on the Reman mining complex. I was doing both Enterprise and Nemesis, as well as Doug Drexler and the rest of the E art depot, so it was one very busy Art department. Below are a lot of drawings that started to define the intricacies of a very complex battleship, so sit on back in yer easy chair and enjoy Day 2 of the Reman Scimitar!